<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[World of Zeer]]></title><description><![CDATA[This is a place to come along on the journey as I build Zeer, a speculative fantasy world for use in transmedia narrative.]]></description><link>https://www.worldofzeer.com</link><image><url>https://substackcdn.com/image/fetch/$s_!TGsZ!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5fe658c8-5030-4d1d-94c4-c6d2ae66748a_501x501.png</url><title>World of Zeer</title><link>https://www.worldofzeer.com</link></image><generator>Substack</generator><lastBuildDate>Sat, 13 Jun 2026 07:18:20 GMT</lastBuildDate><atom:link href="https://www.worldofzeer.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[World of Zeer]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[worldofzeer@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[worldofzeer@substack.com]]></itunes:email><itunes:name><![CDATA[Field Notes from Zeer]]></itunes:name></itunes:owner><itunes:author><![CDATA[Field Notes from Zeer]]></itunes:author><googleplay:owner><![CDATA[worldofzeer@substack.com]]></googleplay:owner><googleplay:email><![CDATA[worldofzeer@substack.com]]></googleplay:email><googleplay:author><![CDATA[Field Notes from Zeer]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[I Wasn’t Going to Go, and Then It Ended Up Being Inspiring.]]></title><description><![CDATA[Why getting strong-armed into seeing the Uffizi Gallery was a really good experience.]]></description><link>https://www.worldofzeer.com/p/i-wasnt-going-to-go-and-then-it-ended</link><guid isPermaLink="false">https://www.worldofzeer.com/p/i-wasnt-going-to-go-and-then-it-ended</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 02 Jun 2026 22:13:05 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!dIsY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><em>I originally started writing this piece while I was in Florence, but as I explain in the first paragraph I was busy, and am just now getting back to it.</em></p><p><em>-</em></p><p>Greetings folks! I&#8217;m sitting here on the steps of Basilica di Santa Croce in Florence, Italy. I know I&#8217;ve been a bit MIA of late, on account of being in Europe and trying to &#8220;Euro-max&#8221; my time away from home. Apart from the mountains of incredible food available (of which I&#8217;ve been consuming great quantities) both Germany and Italy have provided numerous points of inspiration for my worldbuilding.</p><p>Today I visited the Uffizi. Which, if you are as clueless about art history as I am, is <em>the</em> art museum in Florence. Oh there are lots of museums about art. But this is the biggest and most famous. I wasn&#8217;t even aware of it until my German bestie figuratively twisted my arm, insisting that I HAD to go. By her logic, there are just some things you <em>have</em> to do in certain places. Okay, okay, I went.</p><p>And my synopsis? I&#8217;m glad I did go. Disclaimer, I only spent two hours there and it was PACKED with&#8230;humans. Like, so gods damn many humans and mainly why I was only there for 2 hours (but also I had a dim sum date with my husband at a tea house to get to). But in my time there, my brain was on overdrive consuming color, form, history, process, and the evolution of art over time.</p><p>There are two major levels to the thoughts I had today. I&#8217;ll start with the surface stuff, and then the deeper, more ruminated musings.</p><p><strong>On the Surface</strong></p><p>The very first thing that surprised me was the use of vivid color. For some reason I had this misconception that old art was very drab. That was not the case for many of the works on display. They demonstrated very intense hues of red, blue, green, yellow, occasionally purple. I don&#8217;t know all that much about how they made paints long ago apart from finely powdered minerals mixed with oils and lacquers, though it wasn&#8217;t difficult to imagine the paint makers carefully grinding lapis, and ochre and cinnabar to create these insanely intense colors that barely fade.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!dIsY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!dIsY!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!dIsY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg" width="1456" height="1092" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1092,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:6262609,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://www.worldofzeer.com/i/200367993?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!dIsY!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 424w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 848w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!dIsY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F379beb75-728a-404c-bbb5-e47a1ec57e3d_5712x4284.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><p>You could also see through the ages how bright colors came in and out of fashion. Again, I don&#8217;t know much about art history, but even I could see the pattern. Sometimes the hues almost made me think of the modern world&#8217;s use of color in anime and manga. Just, you know, with a totally different style. More on that in a moment.</p><p>Another significant observation was the faces of babies and children. Like&#8230;wow&#8230;um&#8230;</p><p>Now, my German friend did explain why said faces were so ugly and looked to bad, something having to do with how they were just perceived as small adults, so they stuck adult features on them. Quite frankly, for me, many of them were borderline demonic. Then a new acquaintance I made here in Florence explained that they were capable of making decent looking faces, but they reserved it for depictions of the Christ child. I admit I can see the logic, I just find it&#8230;strange.</p><p>This last bit, I&#8217;m not sure if you would file this as an observation, or a complaint, or a wish. The majority of the rooms I walked through today had incredibly beautiful and complex frescoes adorning the ceilings. And I could not help but hear Queen Latifah in my head from <em>Last Holiday</em> noting that the beautiful ceilings of the fancy-schmany hotel just make you wanna cry. And today I totally understood. I so badly wished for a place I could just lay down and gaze upwards without breaking my neck. Not that that was realistic in this particular establishment, but it almost seems like&#8230;a waste&#8230;to have such beauty in a place you can barely see.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.worldofzeer.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Enjoying watching Zeer unfold? Subscribe to stay up to date with every post!</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p><p><strong>The Deeper Stuff</strong></p><p>If you have read any of my previous posts you may have an inclination of how much I like to think, and ponder, and ruminate. There is a high probability that I was so exhausted after just two hours because of the high octane processing my brain was doing. I tried my best to just enjoy myself, but there was no stopping consuming and digesting a ton of data on all this incredible art. Because I like patterns. And I&#8217;m always looking for patterns. And I saw some. And needed to understand them.</p><p>What follows is my own interpretation and extrapolation. I haven&#8217;t done any specific research, I&#8217;m just riffing from previous information I&#8217;ve consumed. The &#8220;pattern&#8221; I was picking up on most was the development of human consciousness across the centuries.</p><p>Most of the time, as modern humans, we (wrongly) assume that the conscious experience of being human is the same every and at all times. If you do not assume this, good job. If you do assume this, it&#8217;s okay, no judgements. But <em>how</em> any individual experiences the stimuli coming into and being organized by their brain can vary greatly! Art is a perfect example of this.</p><p>When you make art, there are two steps happening (probably more, but just go along with me). The first step is <em>taking in</em> the inspiration, stimuli, form, light, sound, etc. It&#8217;s the perception part of the equation. This is a combination of physically how your senses work (the quality of your eyesight, the acuteness of your hearing, the sensitivity of your touch, etc), and how your brain organizes that information into a coherent representation that your consciousness can make sense of. It&#8217;s important to note that everything we see, feel, hear, touch, taste, is NOT &#8220;reality&#8221; it is an <em>interpretation</em> of reality.</p><p>How we perceive reality is shaped and informed by culture, language, and experience. There is a specific theory for this. The <em>Sapir-Whorf theory</em> states that the language we learn to speak shapes how we perceive the world. Modern linguists have largely debunked this theory, however a softer version, <em>linguistic relativity, </em>continues to hold true. In this scenario, language gently guides and informs perception rather than entirely structuring it out right. Basically any individual can understand any complex concept in any language, but the steps to build the concept and the nuances of it may be slightly different.</p><p>Part of this conversation, that I believe continues to hold true, is the way language, culture, and perception are a 3-way dance with one another. And all three are influenced by place, geography, biome. A desert culture may have more words for types of stone, terms for processing stone, uses for stone in everyday life, color palettes informed by available mineral and biological dyes, etc. An island culture might have the same skew in the direction of water knowledge, marine science understanding, a different color set, different linguistic skews. As I always say &#8220;nothing exists in a vacuum.&#8221; And that comes across so hard when talking about human perception.</p><p>The second part of the &#8220;art making process&#8221; is how those perceptions are then moved out of the mind space and into the real world. The connection between the brain and the movements the hand makes with brush, chisel, or pen. The intimate understanding of the physical properties of a medium and how to effectively use it to communicate a specific concept. And of course the understanding of how to represent form, light, color, and perspective in said given medium. Walking through the (mostly) chronologically ordered art exhibits really drove home how all of these facets advanced and changed over time. It took generations of artists to develop the understandings of how to represent certain forms combined with certain hues to create the illusion of depth and distance. Changes in scientific understanding could lead to different chemical compositions of paint, and preservation techniques. And as one artist spends their life perfecting certain physical sculpting/drawing/painting skills, even when they die, they impart some of their steps forward into their pupils who continue the journey.</p><p>I just think this is all fascinating. It&#8217;s beautiful. Also, please note, that &#8220;forward momentum&#8221; doesn&#8217;t always look like a straight line moving in one direction. That isn&#8217;t really how life works. It&#8217;s more just evolution. Things keep changing, adding to, removing from&#8230;and it creates history and our perception thereof.</p><p><em>[Continued on June 2nd]</em></p><p><strong>Art and Worldbuilding</strong></p><p>Depending on what kind of fantasy/sci-fi you are writing, you may or may not find this realm of material useful. Or relevant. Or even interesting. However, I invite the detail-oriented amongst you to consider <em>the kind of art your imaginary races are making and the history of said art.</em> By and large you can probably get away with never talking about your world&#8217;s art history, or simply copy styles from the real world. But if you really want to go that extra mile and produce races and cultures that feel truly unique, consider their art.</p><p>This is precisely what my experience at the Uffizi has me thinking about. (Like I need yet <em>another</em> thing to think about.) Having gone through the trouble of creating a unique evolutionary tree of life, it seems like it would dishonor the material I have already come up with if I didn&#8217;t give at least some attention to the aesthetics that could naturally arise on Zeer&#8217;s six planes.</p><p>I&#8217;ll use the area of the Water Plane I have been working on lately as an example. For <em>Project You Lick, </em>I have a monsoon-esque subtropical highlands region flanked by rivers. If it were Earth, I&#8217;d imagine it looking like certain parts of India, with rich red clay banks cut by flowing water, with tall grasses, and a mix of open forest, dense forest clusters, and maybe some grasslands. And from there I was starting to imagine the ogres living there having architecture reminiscent of India.</p><p>But this isn&#8217;t Earth. It&#8217;s Zeer. It&#8217;s the Water Plane. Its wettest and driest are more wet than what you would find in the India-equivalent. The foliage has a different color because because of the different type of star the planet orbits. The organisms living there are utterly different. And ogres don&#8217;t have the same requisites for daily life as humans. So why would their art, architecture, fashion, foods resemble India?</p><p>It&#8217;s certainly possible that through some form of convergent cultural evolution they might have a similar vibe based on environmental influences. Though feels even more possible that the ogres will have their own unique aesthetic practices. The apex predator in their region will shape their mythology. The pigmentation colors available from various organic and mineral sources will effect the colors they use. Throw in their ability to manipulate water and stone as extensions of themselves and they open up a whole set up carving techniques impossible for us magic-less humans.</p><p>And perhaps you don&#8217;t have to go back and create a whole art history for any given race. But if you might find yourself in need of a city that has been around for a long time and would like to describe different sections and layers based on the differences in their architectural and decorative stylings, then it might be useful to have some kind of understanding.</p><p>Anyways. That&#8217;s where I&#8217;m at. An art museum that I wasn&#8217;t even going to visit ended up opening an whole big can of worms for the ol&#8217; think juices. And yes, I&#8217;m glad for it.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.worldofzeer.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! If you enjoy my posts, consider subscribing to support me work. It would mean a lot!</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Inspiration from Unexpected Sources]]></title><description><![CDATA[Now serving chocolate factories facts&#8230;]]></description><link>https://www.worldofzeer.com/p/inspiration-from-unexpected-sources</link><guid isPermaLink="false">https://www.worldofzeer.com/p/inspiration-from-unexpected-sources</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 05 May 2026 20:42:21 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!TGsZ!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5fe658c8-5030-4d1d-94c4-c6d2ae66748a_501x501.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Greetings from Germany! As of the writing of this article I am sitting in my host family&#8217;s kitchen with a lovely view out the window of a very neat and tidy lawn edged in pollinator spaces, sipping a hot tea, and soaking up the vibes. My European adventure began a week ago, and thus far it has been varying degrees of relaxing, touristic, linguistically &#8230;</p>
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   ]]></content:encoded></item><item><title><![CDATA[Introducing Zeer’s Magic System]]></title><description><![CDATA[And why nobody there even thinks of it as magic.]]></description><link>https://www.worldofzeer.com/p/introducing-zeers-magic-system</link><guid isPermaLink="false">https://www.worldofzeer.com/p/introducing-zeers-magic-system</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 28 Apr 2026 16:01:07 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/ee6505f5-788f-4f46-8620-32c4013ef955_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Alright, today&#8217;s the day. We&#8217;re doing it.</p><p>We&#8217;re talking about the magic system!</p><p>Except it isn&#8217;t magic on Zeer. Not really. Is it?</p><p>When you set out to build a fantasy world, your wandering mind is constantly on the lookout for opportunities to stick in some magic. Because&#8230;you know&#8230;magic is fun. Forces we don&#8217;t exactly have or understand in our world can com&#8230;</p>
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   ]]></content:encoded></item><item><title><![CDATA[When the Arcane is Mundane]]></title><description><![CDATA[Magic doesn&#8217;t have to draw attention to itself any more than cheese does]]></description><link>https://www.worldofzeer.com/p/when-the-arcane-is-mundane</link><guid isPermaLink="false">https://www.worldofzeer.com/p/when-the-arcane-is-mundane</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Sun, 26 Apr 2026 17:43:15 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/69e2ed58-2bb4-45e9-ab47-aaff4390a7af_5000x2625.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I&#8217;ve been obsessed with magic my whole life. Okay, I don&#8217;t really remember when I was really little, but based on the magnitude of my enthusiasm for the subject within my remembered timeline, I&#8217;d say its just something integral to who I am as a person.</p><p>And not just the magic featured in fantasy books and film. But also the mystical traditions from our world, throughout history, across all cultures. Hermetic, chaos magic, ceremonial magic, folk traditions, laws of attraction, manifestation frameworks, elemental systems from all over the place. I wanted to see this thing called magic from as many different angles as I could. The fantasy and sci fi media I consumed also got lumped into this research mania (though I also did find them enjoyable). Behind this pursuit was this half belief/half wish that if I could just figure out the pattern, the overlap between all these theories and conceptions of the arcane, I could make extraordinary things actually happen.</p>
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   ]]></content:encoded></item><item><title><![CDATA[Morning brainstorming session…]]></title><description><![CDATA[This morning I am trying to think through the design for the &#8220;greater sea mount.&#8221; It&#8217;s a giant sea creature that the sea elves have a mutual relationship with.]]></description><link>https://www.worldofzeer.com/p/morning-brainstorming-session</link><guid isPermaLink="false">https://www.worldofzeer.com/p/morning-brainstorming-session</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Wed, 22 Apr 2026 13:27:48 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!gf33!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd76fc3f9-e2e5-4f0d-878d-acaae68345de_4032x3024.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>This morning I am trying to think through the design for the &#8220;greater sea mount.&#8221; It&#8217;s a giant sea creature that the sea elves have a mutual relationship with. Some sea elves are selected at birth to be partnered with one of these creatures. They&#8217;re raised together, train together, and then when the sea mount is large enough it becomes part of their mar&#8230;</p>
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   ]]></content:encoded></item><item><title><![CDATA[The Geometry of Time]]></title><description><![CDATA[Why orderly metric time felt dead, and why a messy oscillating Great Year feels alive]]></description><link>https://www.worldofzeer.com/p/the-geometry-of-time</link><guid isPermaLink="false">https://www.worldofzeer.com/p/the-geometry-of-time</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 21 Apr 2026 16:09:25 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/cc13d581-1e8b-4afc-9c02-2d705487bace_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Sometimes I try to be too clever for my own good. Throw in my perfectionism and you end up with results that just feel&#8230;wrong. Possibly elegant and beautiful, but overall just wrong.</p><p>I really like tidy, geometrically symmetrical designs. Designs in the broadest sense of the word. When I started working out how time would function within the hexaverse, for the planet of Zeer in particular, I fell into this trap that I can only describe as metric.</p><p>There would be ten seconds in a tick. Ten ticks in a beat. Ten beats in a minute. Ten minutes in an hour. Ten hours in a day. Ten days in a week. Ten weeks in a season. Ten seasons in a year. Little time dolls nesting perfectly one inside another, all the way up to eras (okay, infinitely, but I would never attempt to track that much time).</p><p>It was certainly beautiful on paper. It followed a beautiful logic. And basically immediately it felt so contrived and manufactured that I hated it. It absolutely reeked of a system someone designed rather than a pattern that emerged from the cosmic soup.</p>
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   ]]></content:encoded></item><item><title><![CDATA[Why Seasons Exist…And Why Zeer’s Are Different]]></title><description><![CDATA[And why its an important facet to note for your world and the passage of time there&#8230;]]></description><link>https://www.worldofzeer.com/p/why-seasons-existand-why-zeers-are</link><guid isPermaLink="false">https://www.worldofzeer.com/p/why-seasons-existand-why-zeers-are</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 21 Apr 2026 16:02:02 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/93974397-29d9-48cd-a70b-46d16349d63a_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Why do seasons exist? Many people will answer &#8220;because the Earth is closer to the sun in the summer.&#8221; Which is incorrect. There is a logic there, just not the right one. In fact, during the Northern Hemisphere&#8217;s summer, our planet is further from the sun. Though the distance barely matters.</p><p>What does matter is the angle.</p><p>Other people will tell you &#8220;becaus&#8230;</p>
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          <a href="https://www.worldofzeer.com/p/why-seasons-existand-why-zeers-are">
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   ]]></content:encoded></item><item><title><![CDATA[The Sky is Not Decoration]]></title><description><![CDATA[How I used atmospheric chemistry to give each plane its own emotional register]]></description><link>https://www.worldofzeer.com/p/the-sky-is-not-decoration</link><guid isPermaLink="false">https://www.worldofzeer.com/p/the-sky-is-not-decoration</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Thu, 16 Apr 2026 16:37:15 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/019a073e-2e59-4b92-92ed-7b41123fd583_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Color is not decoration. I think about this a lot when I&#8217;m working on Zeer. It&#8216;s not just vibes. It isn&#8217;t about art direction. Color, as it relates specifically to the sky in this article, is <em>mood architecture</em>. It&#8217;s the first thing your brain picks up on before any of the characters start talking or any of the action unfolds. And since I&#8217;m building a transmedia world meant not only for books, but games and animation as well, I want, no, -need- every plane of Zeer to carry its own emotional frequency. Built right into the physics.</p><p>The free article this week talked about how Zeer&#8217;s K2V orange dwarf star sets the table. It has lower UV, the emissions peak in the red-orange range, and it produces a particular quality of light that makes colors richer and shadows deeper than what we&#8217;re used to under Sol. That&#8217;s the foundation of Zeer&#8217;s visual drama.</p><p>However, there is another layer that goes along with it: each of Zeer&#8217;s six planes has its own atmospheric chemistry sitting on top of that foundation. The star is the input. The atmosphere is the filter. And the output, aka the actual perceived color of the sky, is something I engineered deliberately for each plane to serve the narrative tone I need it to live in.</p>
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   ]]></content:encoded></item><item><title><![CDATA[When You Wish Upon a Star…You Can Make Your World Really Unique]]></title><description><![CDATA[Stellar physics is the first step in tailoring your fantasy world.]]></description><link>https://www.worldofzeer.com/p/when-you-wish-upon-a-staryou-can</link><guid isPermaLink="false">https://www.worldofzeer.com/p/when-you-wish-upon-a-staryou-can</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 14 Apr 2026 12:33:56 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/29a542f4-9e41-4406-a942-bf5228d06d03_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>&#8220;Nothing exists in a vacuum.&#8221;</p><p>This is a phrase I find myself saying over and over throughout my life. It applies to virtually everything. Waking up grumpy, social injustice, an overpopulation of lady bugs, a shortage of teachers, what type of noodle you&#8217;re in the mood for. Because every part of life, every aspect of existence is connected to other factor&#8230;</p>
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          <a href="https://www.worldofzeer.com/p/when-you-wish-upon-a-staryou-can">
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   ]]></content:encoded></item><item><title><![CDATA[A Trip down Memory Lane to Visit some Old Friends]]></title><description><![CDATA[And proof that I&#8217;ve gotten my kitchen sink worldbuilding under more control now]]></description><link>https://www.worldofzeer.com/p/a-trip-down-memory-lane-to-visit</link><guid isPermaLink="false">https://www.worldofzeer.com/p/a-trip-down-memory-lane-to-visit</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Thu, 09 Apr 2026 19:33:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!TGsZ!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5fe658c8-5030-4d1d-94c4-c6d2ae66748a_501x501.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Once upon a time I believed I loved narratives where all the magics, all the races, and all the cool places existed at the same time. I was young. I was enthusiastic. And I suffered from some strange type of FOMO; thinking that I was going to miss out on story telling opportunities if I didn&#8217;t include all of my favorite fantasy elements in the same universe.</p><p>Guess what? I grew out of that. Mostly. Zeer might still be considered somewhat of a fantasy kitchen sink, but compared to where it began it is now SO much tidier and contained. Perhaps it was a product of my own reading interests maturing. Or maybe I became more decisive in my day-to-day life? Uncertain. Just for fun, let&#8217;s go on a little journey down memory lane and revisit some of that early sinkishness. Specifically, we&#8217;re going to look at the mess-of-a-list of original races. There are other parts of what makes fantasy what it is, like places, and magic, but those deserve their own articles.</p>
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          <a href="https://www.worldofzeer.com/p/a-trip-down-memory-lane-to-visit">
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   ]]></content:encoded></item><item><title><![CDATA[Confessions of a Recovering Kitchen Sink Worldbuilder]]></title><description><![CDATA[Hi, my name is Zack, and I used to have 76 races.]]></description><link>https://www.worldofzeer.com/p/confessions-of-a-recovering-kitchen</link><guid isPermaLink="false">https://www.worldofzeer.com/p/confessions-of-a-recovering-kitchen</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 07 Apr 2026 23:34:44 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/b1b2ceed-d2d3-4927-938b-277a3f63e834_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I have a confession to make. It&#8217;s honestly a little embarrassing. But hey, I think many of us start there. So here it goes.</p><p>I am a recovering fantasy kitchen sink worldbuilder.</p><p>There. The cat&#8217;s out of the bag. I said it.</p><p>Now before I launch into defining it for those of you new to the concept (trope) of the fantasy kitchen sink, I&#8217;d like to paint you a lit&#8230;</p>
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          <a href="https://www.worldofzeer.com/p/confessions-of-a-recovering-kitchen">
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   ]]></content:encoded></item><item><title><![CDATA[The Deeper History of how Zeer Began]]></title><description><![CDATA[The author&#8217;s experience&#8230;not the canon lore]]></description><link>https://www.worldofzeer.com/p/the-deeper-history-of-how-zeer-began</link><guid isPermaLink="false">https://www.worldofzeer.com/p/the-deeper-history-of-how-zeer-began</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Wed, 01 Apr 2026 23:35:01 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/35b5ddba-2989-4328-bc33-8f10831336cc_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Welcome back to the campfire! Today I wanted to dive deeper into how Zeer originated. Because there are always more layers, right? Okay, perhaps not always, but for me and Zeer, yeah, there are always more layers.</p><p>When I say that I started building this world 20+ years ago, I actually mean that. As of the writing of this article I am 34. Zeer began taking form when I was 13-14 years old. Please forgive me, it&#8217;s been a part of me for so long that I can&#8217;t precisely pinpoint when it began. What I can pinpoint is <em>how</em> and <em>why </em>it began.</p>
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          <a href="https://www.worldofzeer.com/p/the-deeper-history-of-how-zeer-began">
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   ]]></content:encoded></item><item><title><![CDATA[The Pocket of Spacetime in which Zeer is being Born]]></title><description><![CDATA[An introduction to a sprawling hexaverse, and the nerd building it]]></description><link>https://www.worldofzeer.com/p/the-pocket-of-spacetime-in-which</link><guid isPermaLink="false">https://www.worldofzeer.com/p/the-pocket-of-spacetime-in-which</guid><dc:creator><![CDATA[Field Notes from Zeer]]></dc:creator><pubDate>Tue, 31 Mar 2026 00:43:31 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/15bea836-05b9-4a46-b8f9-ee6288037c24_1200x630.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hey there! Welcome to Zeer, or maybe more accurately, the pocket of spacetime in which Zeer is being born.</p><p>I&#8217;m Zack; a science adjacent nerd, fantasy world builder and writer, and someone who finds joy and wonder ruminating on how all the different parts of what we call &#8220;reality&#8221; are connected to one another.</p><p>The first spark of this world came into being &#8230;</p>
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          <a href="https://www.worldofzeer.com/p/the-pocket-of-spacetime-in-which">
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